Extended Playtime
Extended Playtime is a project of geneva art group Collectif Fact. It’s a good reflection of the lack of ’spatial continuity’ in cinema (the fact that scenes are shot and shown independently). In this project, they extended the ‘Playtime’ movie (by Jacques Tati) through an interesting experimentation: they put in a 3D space all the parts shot in the waiting room of Playtime. The point is to show a often neglected space: a place visible on all the scenes.

A video here.
Table of contents for un-Realisation
- Sketch Furniture
- $2,400 Home Fabrication Kit
- Fabbing a 2.5D World
- Biomimetic, Dennis Dollens
- Call - Generator.x 2.0: Beyond the Screen
- Architectural Tetris
- Abstract Geology
- Virtuality/Actuality
- [Tangible] Homeplay: a trackball to explore a town
- Muon
- CabBoots
- Tinker.it and Bluetooth Arduino
- traffic dependent bridge lighting
- tactile vest display
- Connecting First and Second Life
- Allergic to cell phones
- Paper Email.
- pierre.archives » commercial architecture for airwaves
- body as a living (pain) map
- Wardive: Wireless Gamescapes on the Nintendo DS.
- trace: prototype
- S.S.S
- Primitive Collections Field
- The aggregated newspaper
- Tracking a BitTorrent Swarm in Google Earth
- Interactive & audible print, by Simon Elvins
- mobile phone sun clock
- Real snail email
- Book: Design Noir: The Secret Life of Electronic Objects
- Carnivore 2.2
- Shawn Decker - «A Small Migration», 2004
- Francobelge Design, toy car interfaces
- Extended Playtime
- Fursr work: Mr Punch and the Musical Particle Accelerator
- New Tech Creates 3D Models of Crime Scenes
- Botanicalls Twitter DIY
