trace: prototype
prototype:
TRACE is a collaborative project, by artist Alison Sant and programmer Ryan Shaw, that examines the layering of physical space with the on and off zones of the wireless network. The project seeks to blend the corporeal experience of the city with the invisible qualities of the network, creating a narrative mapping of the hybrid space between them. This mapping is one that challenges purely static notions of public space to promote a temporal logic of the city that reflects the fluctuating character of the wireless network.

Table of contents for un-Realisation
- Sketch Furniture
- $2,400 Home Fabrication Kit
- Fabbing a 2.5D World
- Biomimetic, Dennis Dollens
- Call - Generator.x 2.0: Beyond the Screen
- Architectural Tetris
- Abstract Geology
- Virtuality/Actuality
- [Tangible] Homeplay: a trackball to explore a town
- Muon
- CabBoots
- Tinker.it and Bluetooth Arduino
- traffic dependent bridge lighting
- tactile vest display
- Connecting First and Second Life
- Allergic to cell phones
- Paper Email.
- pierre.archives » commercial architecture for airwaves
- body as a living (pain) map
- Wardive: Wireless Gamescapes on the Nintendo DS.
- trace: prototype
- S.S.S
- Primitive Collections Field
- The aggregated newspaper
- Tracking a BitTorrent Swarm in Google Earth
- Interactive & audible print, by Simon Elvins
- mobile phone sun clock
- Real snail email
- Book: Design Noir: The Secret Life of Electronic Objects
- Carnivore 2.2
- Shawn Decker - «A Small Migration», 2004
- Francobelge Design, toy car interfaces
- Extended Playtime
- Fursr work: Mr Punch and the Musical Particle Accelerator
- New Tech Creates 3D Models of Crime Scenes
- Botanicalls Twitter DIY
