Wardive: Wireless Gamescapes on the Nintendo DS.

Wardive: Wireless Gamescapes on the Nintendo DS.

A new experimental for the DS made by Swiss researchers uses wireless activity to drive the adaptation of -levels: as your network context changes, the way you play will change. I especially like the menu options for choosing the -type: sitting on a bus, walking around, taking the train (see above image).

From the site:

"Each time you play, metro wardive captures different data and creates a new level for you. Metro wardiveis an adaptive with levels. It changes according to its real life location as much as to its virtual data world."

Wardive is ready to play on a DS right away. Go to the project page for downloads and more about the project.

Wardive has something of a precedent in the -art world: be sure to see Jonas Hielscher's excellent piece Collectic for the PlayStation portable: a fine example of using the rich landscape of urban wireless data to drive gameplay on a handheld console.

This has been archived in the Mobile Games section. Wardive came to us via /.

(Via selectparks.)




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