Video games are “post-Turing”: My latest Wired News video-game column

Last week, Wired News published my latest video-game column — and this one’s about the peculiar relationships we strike up with AI characters inside games.
It’s online free at the Wired site, and a copy is archived below!
Going Gunning With My Imaginary Friends
by Clive ThompsonCan a machine think?
That’s the question that mathematician Alan Turing posed in 1950, when he posited his famous Turing Test. He argued that artificial intelligence could be thought of as intelligent if it passes a social test — if it can fool a human into believing it’s real.
Alas, critics agree that no machine has passed the Turing Test. We’re never fooled by chatbots for very long, as the annual Loebner Prize contest proves. The thing is, we humans are awfully good at decoding social cues and detecting humanness; we can instantly tell when a preprogrammed “conversation tree” is repeating itself. That’s why many philosophers say machines will never pass the Turing Test.
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(via collision detection.)
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