the visible archive: Packing Them In
The Visible Archive is a research project on the visualisation of archival datasets, by Mitchell Whitelaw, Senior Lecturer in the Faculty of Design and Creative Practice at the University of Canberra.
the visible archive: Packing Them In
The Visible Archive is a research project on the visualisation of archival datasets, by Mitchell Whitelaw, Senior Lecturer in the Faculty of Design and Creative Practice at the University of Canberra.
January 28, 2009
Category: display, electronic culture, information design
Tags: presence, quantity, representation, space, visualisation
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KIM KEEVER’s large-scale photographs are created by meticulously constructing miniature topographies in a 200-gallon tank, which is then filled with water. These dioramas of fictitious environments are brought to life with colored lights and the dispersal of pigment, producing ephemeral atmospheres that he must quickly capture with his large-format camera.
Keever’s painterly panoramas represent a continuation of the landscape tradition, as well as an evolution of the genre. Referencing a broad history of landscape painting, especially that of Romanticism, the Hudson River School and Luminism, they are imbued with a sense of the sublime. However, they also show a subversive side that deliberately acknowledges their contemporary contrivance and conceptual artifice. Keever’s staged scenery is characterized by a psychology of timelessness. A combination of the real and the imaginary, they document places that somehow we know, but never were. The symbolic qualities he achieves result from his understanding of the dynamics of landscape, including the manipulation of its effects and the limits of spectacle based on our assumptions of what landscape means to us. Rather than presenting a factual reality, Keever fabricates an illusion to conjure the realms of our imagination.
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(via TAGBANGER.)
January 13, 2009
Category: photography
Tags: model, nature, photography, reality, representation, simulation
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January 13, 2009
Category: art, edition
Tags: book, cut, lasercut, paper, representation
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It: aborde à part égale Image et Texte, sans que l’un ne soit jamais envisagé
comme l’illustration ni le commentaire de l’autre. It: cherche au travers de ses
publications à mettre en évidence la spécificité d’une pensée visuelle. Les différents
objets éditoriaux proposés appréhendent l’image comme un matériau ouvert.
C’est-à-dire que sa présentation, son agencement dans l’espace du livre nécessite
d’engager un réel processus de réflexion et de création, sous-tendu par un ensemble
de parti pris éditoriaux spécifiques. L’image, telle qu’elle est appréhendée dans
ces publications, est un vecteur de connaissance, une manière spécifique de traiter
différents sujets …
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(via manystuff.org.)
January 05, 2009
Category: graphic design
Tags: book, representation, republishing
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December 13, 2008
Category: uncategorized
Tags: brain, image, nerves, optic, representation, visualisation
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This morning batch of republished articles on R-Echos seemed
so perfectly tight I decided to make a collection out of it.
I searched a few more articles and assembled all of them
in this issue: SCANNERS. This selection reflects a couple of
thoughts we exchanged with Philippe around the Republishing
event discussion project we are setting up with Tlktlk.
December 04, 2008
Category: internal
Tags: download, issue, pdf, representation, republishing, scanner, selection
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The recent Dorkbot show seemed to go off nicely - it was great to be part of such a strong show of local work (some documentation). I showed some prints from Limits to Growth, as well as a more experimental process piece, Watching the Street - a (sub)urban remake of Watching the Sky.
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(via (the teeming void).)
December 01, 2008
Category: electronic culture
Tags: light, representation, scan, time, webcam
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I must be honest and confess that I cannot read most of what is going on at Von B and C but what I can see are some absolutely fantastic examples of informational graphics.
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(via Changethethought™.)
December 01, 2008
Category: information design
Tags: representation, visualisation
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November 17, 2008
Category: electronic culture
Tags: game, history, nintendo, representation, video game
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October 22, 2008
Category: diy, information design, language, mapping
Tags: archive, collection, drawing, representation, space
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