Growing furniture, the Venus chair by Tokujin Yoshioka – Core77
via Shapeways blog
October 13, 2008
Category: design, furniture
Tags: crystal, fab, fabbing, furniture, growing, nature, nurture, production
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The Generator.x 2.0 workshop ended with the opening of the exhibition this weekend, which turned out to be a very successful event indeed. It was inspiring to see so much great work that didn’t even exist only a week before. I want to thank all the participants for making this such a great project, as well as the people at Club Transmediale and [DAM]Berlin for supporting the event.
Documentation of the exhibition will be on Flickr soon enough, for now I’m struggling to get the 200+ pictures I took online piece by piece. Here’s a selection of photos taken towards the end of the workshop, showing some of the work that are now in the exhibition, be sure to also check out the Generator.x 2.0 Flickr group. Anyone who has pictures from the event should add theirs as well.

David Dessens – Foldable fractal

Andreas Nicolas Fischer – Data sculpture

Daniel Widrig – Laser cut model
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(Via G.x 2.0 Workblog.)
February 05, 2008
Category: design, electronic culture
Tags: design, fab, fabbing, generative, geometry, marius, production, workshop
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The Lavaflower by Gudrun Lilja Gunnlaugsdóttir (Studiobility). Waterjet-cut Icelandic lava.

CBI Exhibition stand for Siemens. Sam Buxton with Luminous. Laser-cut Stainless Steel.

Mikroworld series by Sam Buxton. Acid-etched Stainless Steel.

Stag Clock by Fly-Pitcher. Laser-cut composite & Rosewood.
(Via plus six.)
December 10, 2007
Category: design
Tags: 3d, cut, diy, fabbing, flat, home, model, production, stage design
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Entry: Biomimetic
Focus: Dennis Dollens 
Natural and digitally grown tumbleweeds as an example of biomimetic observations that can then be edited/developed and used for 3D visualization and CAD/CAM manufacturing. Biomimetic process of studying plant morphology and applying observed properties to digital forms leading to the development of a series of icons that are used like a form-lexicon for the development of structures, surfaces and spaces.
LINK>>>>>
http://www.tumbletruss.com/
(Via PLX.box.)
Prismatic geometries generated in Xfrog to study massing and the ability to grow geometries into interconnecting spaces as well as with nesting armatures like the spider-like frame seen at the right. In additon, experimentaiton was needed to develop grown files, edited in Rhino, into STL flies for building as STL and Thermojet models and later, potentially, CAD/CAM manufacturing.
(Via TumbleTruss)
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Bionics (also known as biomimetics, biognosis, biomimicry, or bionical creativity engineering) is the application of biological methods and systems found in nature to the study and design of engineering systems and modern technology. The word ‘bionic’ was coined by by Jack E. Steele in 1958, possibly originating from the Greek word “βίον”, pronounced “bion”, meaning “unit of life” and the suffix -ic, meaning “like” or “in the manner of”, hence “like life”. Some dictionaries, however, explain the word as being formed from “biology” + “electronics”
(Via Wikipedia: bionics.)
December 04, 2007
Category: design, electronic culture, language, science, technology
Tags: biology, cell, design, fabbing, generative, grammar, lexicon, science, space, structure, surface, technology, vocabulary
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Call – Generator.x 2.0: Beyond the Screen
Club Transmediale.08 – Unpredictable
Festival for Adventurous Music and Related Visual Arts
Generator.x 2.0: Beyond the Screen
24 Jan - 2 Feb 2008, Ballhaus Naunynstrasse / [DAM] Berlin
Workshop / Exhibition / Performance
Leander Herzog: thePhysicalVertexBuffer
Generator.x in collaboration with Club Transmediale and [DAM] Berlin presents Generator.x 2.0: Beyond the screen, a workshop and exhibition about digital fabrication and generative systems.
Digital fabrication (also known as “fabbing”) represents the next step in the digital revolution. After years of virtualization, with machines and atoms being replaced by bits and software, we are coming full circle. Digital technologies like rapid prototyping, laser cutting and CNC milling now produce atoms from bits, eliminating many of the limitations of industrial production processes. Once prohibitively expensive, such technologies are becoming increasingly accessible, pointing to a future where mass customization and manufacturing-on-demand may be real alternatives to mass production.
For artists and designers working with generative systems, digital fabrication opens the door to a range of new expressions beyond the limits of virtual space. Parametric models apply computational strategies to the analysis and synthesis of space, producing structures and surfaces of great complexity. Through fabbing these forms may be rendered tangible, even tactile.
Jared Tarbell: Spheroids and cubes
Call for participants
We are looking for 15 artists, designers and architects who have an existing practice based on generative systems and custom software, and who are interested in investigating physical formats through digital fabrication. The workshop will be practical in nature, and will produce a selection of works that will be included in the exhibition at [DAM]. Participants will have access to an on-site laser cutter, and an introduction to this technology will be part of the workshop.
The workshop is free of charge, but we will not be able to provide support for travel or accomodation. Participants are expected to have experience with programming software that will allow them to produce work suitable for production, such as Processing, VVVV or any other system capable of producing vector output. Previous experience with laser cutting or digital fabrication technologies is a bonus, but not a requirement.
Applications must be in PDF format and should including a CV and a short statement of intent, describing why you want to participate in the workshop and how fabbing relates to your existing practice. You should include a maximum of 5 images of relevant work, with a total file size of 2 megabytes. Feel free to provide links to web sites containing documentation such as videos or downloadable software, but please don’t send such content by email.
Please submit applications by email to generatorx [at] clubtransmediale.de. The deadline for application is December 21, 2007, accepted participants will be notified at the beginning of January 2008.
Theverymany (Fornes / Tibbits): Tesselated panels
Generator.x 2.0: Beyond the screen is supported by The Office for Contemporary Art Norway. We also thank our partners: Institut HyperWerk HGK FHNW and Lasern. .
(Via Code & form.)
December 02, 2007
Category: electronic culture
Tags: application, art, design, digital, exhibition, fabbing, fabric, generative, laser, production, workshop
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I/O Wall: “
The I/O Wall is a project carried out by David Gerber, Mark Meagher and Gerber’s students from Sci Arc.
’ The goal of the project has been to design a new room-scale interface to computer functionality and data: the wall will keep track of the objects stored on its shelves using RFID readers, and will provide an interface for searching the stored objects. Proximity sensors will provide some additional data on patterns of use in relation to the presence or absence of specific objects on the shelves.
(…)
One of the research questions we’re addressing is how the digital affordances of the wall can be expressed through design (…) We’re finding that the design of the nodes containing the sensors is a critical to the success of the wall project: both because the node design has a direct impact on the functionality of the sensors, but also because the design of the nodes (form, materiality, tectonics) is the primary means we have for communicating the functionality of the wall, and the range of interaction that it affords.’

Why do I blog this? My interest in tangible interfaces explains why I am curious about that project; the dimensin I find pertinent is the expression of certain technological aspects. How would this be reflected in the design per se? Maybe the answer lays in the project title.
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[tags][/tags]
(Via pasta and vinegar.)
March 05, 2007
Category: Feature, architecture, design, display
Tags: database, design, digital objects, display, fabbing, furniture, object, rfid, shelve, tag, tangible, url
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$2,400 Home Fabrication Kit: “
I blogged the DIY fabrication kit made available by Fab@Home back in November, but it’s getting a new round of press, so it seems a good thing to flag again. The New Scientist has an article [spotted via Virtual Worldlets] about the do-it-yourself kit, which drops the price of a fabber from the $20,000 to $1.5 million range, down to about $2,400. ‘Full documentation on how to build and operate the machine, along with all the software required, are available on the Fab@Home website, and all designs, documents and software have been released for free,’ as the New Scientist notes. The Fab@Home site has also been updated with some cool movies and galleries, and a small community of DIY fabbers is beginning to develop via the site’s guest book. As I urged in November: get to work. Also: Is anyone using one of these things to fab items they’ve designed in a virtual world? Let us know.
Originally posted by Mark Wallace from 3pointD.com, ReBlogged by yatta on Jan 12, 2007 at 2:42 AM
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[tags]3d, production, design, object, printer, 3d printer, diy[/tags]
(Via unmediated.)
January 15, 2007
Category: design, diy, electronic culture
Tags: 3d, 3d printer, design, diy, fabbing, factory, home, indesign, object, printer, production
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Is it possible to let a first sketch become an object, to design directly onto space? This is a question that Front Design have just asked in their project Sketch Furniture.
‘The four FRONT members have developed a method to materialise free hand sketches. They make it possible by using a unique method where two advanced techniques are combined.
Pen strokes made in the air are recorded with Motion Capture and become 3D digital files; these are then materialised through Rapid Prototyping into real pieces of furniture.’
Started in Stockholm in 2003, this four women design group have been working in Japan for a number of weeks on this project. During Tokyo Design week they will show the process of making Sketch Furniture and the final pieces of furniture at Tokyo Wonder Site 31 October – 5 November.
(Via Pixelsumo.)
November 15, 2006
Category: design
Tags: design, fabbing, furniture, light, process, production, sketch
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Wired has a good article on the future of open-source genetics.
[tags]genetic, gmo, copyright, biology, research[/tags]
February 27, 2005
Category: science, technology
Tags: biology, copyright, disapearance, fabbing, genetic, gmo, research
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