Primitive Collections Field

This sounds exciting; Tommy Stockel has a new exhibition opening in Second Life of Land Art works that would be otherwise too difficult to recreate in real life. One of the defining characteristics of Land Art is that it is constrained by the physical characteristics of the geological materials from which it is made, and is vulnerable to change under the influence of natural weather and time, but free from these qualities in VR Stockel is able to output more imaginative sculptures in what is effectively the same medium; in this case Second Life's free-found prims rather than rocks and dirt.
(Via http://rhizome.org/syndicate/fp.rss.)
Table of contents for un-Realisation
- Sketch Furniture
- $2,400 Home Fabrication Kit
- Fabbing a 2.5D World
- Biomimetic, Dennis Dollens
- Call - Generator.x 2.0: Beyond the Screen
- Architectural Tetris
- Abstract Geology
- Virtuality/Actuality
- [Tangible] Homeplay: a trackball to explore a town
- Muon
- CabBoots
- Tinker.it and Bluetooth Arduino
- traffic dependent bridge lighting
- tactile vest display
- Connecting First and Second Life
- Allergic to cell phones
- Paper Email.
- pierre.archives » commercial architecture for airwaves
- body as a living (pain) map
- Wardive: Wireless Gamescapes on the Nintendo DS.
- trace: prototype
- S.S.S
- Primitive Collections Field
- The aggregated newspaper
- Tracking a BitTorrent Swarm in Google Earth
- Interactive & audible print, by Simon Elvins
- mobile phone sun clock
- Real snail email
- Book: Design Noir: The Secret Life of Electronic Objects
- Carnivore 2.2
- Shawn Decker - «A Small Migration», 2004
- Francobelge Design, toy car interfaces
- Extended Playtime
- Fursr work: Mr Punch and the Musical Particle Accelerator
- New Tech Creates 3D Models of Crime Scenes