Wardive: Wireless Gamescapes on the Nintendo DS.
Wardive: Wireless Gamescapes on the Nintendo DS.
A new experimental game for the Nintendo DS made by Swiss researchers uses wireless activity to drive the adaptation of game-levels: as your network context changes, the way you play will change. I especially like the menu options for choosing the game-type: sitting on a bus, walking around, taking the train (see above image).
From the site:
"Each time you play, metro wardive captures different data and creates a new level for you. Metro wardiveis an adaptive game with locative levels. It changes according to its real life location as much as to its virtual data world."
Wardive is ready to play on a DS right away. Go to the project page for downloads and more about the project.
Wardive has something of a precedent in the game-art world: be sure to see Jonas Hielscher's excellent piece Collectic for the PlayStation portable: a fine example of using the rich landscape of urban wireless data to drive gameplay on a handheld console.
This has been archived in the Mobile Games section. Wardive came to us via /.
(Via selectparks.)
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- Fabbing a 2.5D World
- Biomimetic, Dennis Dollens
- Call - Generator.x 2.0: Beyond the Screen
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- Allergic to cell phones
- Paper Email.
- pierre.archives » commercial architecture for airwaves
- body as a living (pain) map
- Wardive: Wireless Gamescapes on the Nintendo DS.
- trace: prototype
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- Tracking a BitTorrent Swarm in Google Earth
- Interactive & audible print, by Simon Elvins
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- Real snail email
- Book: Design Noir: The Secret Life of Electronic Objects
- Carnivore 2.2
- Shawn Decker - «A Small Migration», 2004
- Francobelge Design, toy car interfaces
- Extended Playtime
- Fursr work: Mr Punch and the Musical Particle Accelerator
- New Tech Creates 3D Models of Crime Scenes
