1. The Atlas Journal – issue #1 (contribution)

    The Atlas Journal – issue #1 (contribution)

    I just received the freshly printed first issue of the Atlas Journal in which along Jenny Eneqvist, Disa Braunerhielm, Daniel Mair, Daniel Eatock, Ed Fella, Mariki, Sybille Stöckli, Pierre Vanni, Stefen Kehrle, Zak Kyes & Wayne Daly, Åbäke, James West, Damien Poulain, Hazel Allsmarrem, you will find my super small contribution – as unusual as one might expect form me, it’s a drawing taken from the Restructuration serie.

    Apart this Tribute to Sol Lewitt, The Atlas Journal will also give you very interesting point of view, bits, article, thing (i don’t know how to call that constant flux of triggering ideas, annotations, abstract references) all about the subject of the Disapearance (the issue is called ‘This is good bye’)…
    I haven’t read it completely from A to Z yet – but it seems like there are some very nice jewel to find in there… in a free form: i quite like the various bits and layers added manually. It sounds like craft on top of digital – a process I really do like.

    You can find the magazine at its own web site: http://www.theatlasjournal.com/, whose electronic presence online is (at the moment I’m writing) very minimal.
    It will be distributed in London trough the usual cultural suspects like Magma and
    Artwords, and on Brick Lane (who knows why this street get so much trendy attention…), also: a few copies will fly their way to Amsterdam and Berlin.
    You can also email Lars Laemmerzahl (email on the website) in order to get your hands on your issue!

    (Via assembling.)


  2. Taser responds to the UN: tasers aren’t torture

    Tase me, baby: Taser responds to the UN, says tasers aren’t torture

    Filed under:

    Looks like the Taser parties are back on — Taser issued a terse rebuttal to the UN today, finding fault with its conclusion that being hit with a taser is equivalent to torture. Saying that the committee is “out of touch with the reality that confronts law enforcement officers every day worldwide,” Taser also noted that the criteria used to define torture, “extreme pain,” also rules out other common police implements like pepper spray and batons. Like some other reports we’ve seen, Taser says that since their products don’t actually electrocute people, the main danger involved in being struck with a taser is an “unassisted fall,” which seems to us like pretty much the only kind of fall there is — but we’re not getting in the middle of this one. Looks like this is going to be a long fight — everybody got their popcorn?

     

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    Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

    (Via Engadget.)


  3. The Internet User’s Bill Of Rights (First Draft)

    The Internet User’s Bill Of Rights (First Draft)

    Way back when, I’d written a brief post about Google’s laser-guided missiles. In short, I’d argued that, as Google’s services become more pervasive, the more of our behavior they could monitor and mine for more targeted advertising. The more they watch, the more accurately they can target us. This all isn’t necessarily a bad thing…except that hardly anyone knows how or where Google is watching them.

    Enter Facebook. Of late, Facebook has been taking some slack for the Facebook Beacon. It effectively allows third parties to pass along to Facebook something about your activity on their sites. After, say a Fandango purchase, Fandango pings Facebook back with what you’ve just done. If you subsequently visit Facebook, you’ll find your action for all to see (“all” being anyone that can see your feed).

    So now, not only are all our actions being monitored (thanks Google for kicking that one off) our activity is being shared among third parties without our knowledge (thanks Facebook).

    The image “http://r-echos.net/wordpress/wp-content/plugins/hotlinked-image-cacher/upload/usconstitution.com//billofrightshand.jpg” cannot be displayed, because it contains errors.All of this isn’t inherently bad on its face. The problem lies in how all this stuff is happening behind our backs. We need to draft some sort of Bill of Rights for web users that services like Google or Facebook can opt into. Something like:

    1. [Service] shall, clearly and in plain English, explain to users precisely which of the user’s activity they will be monitoring.
    2. [Service] shall, clearly and in plain English, notify users if anything about their activity is shared with other services.
    3. [Service] shall provide all users with a simple and clearly visible way to opt out of having any facet of our activity monitored or shared with third parties.
    4. [Service] shall provide all users with a simple and clearly accessible way to purge all data about their activity. If a user’s activity data is purged, [service] shall guarantee that all purged data is destroyed and unrecoverable.
    5. Should any terms of use change subsequent to joining [service], all users should be notified in a clear manner imediately.

    The above is by no means exhaustive but it at least starts the conversation around what we’re unwittingly giving up for all this power and convenience.

    In many ways, the Internet is viewed as an extension of existing media (“New Media”). Such a framing fails to recognize how much of a departure the Web really is. Radio and television are passive. I’m not even sure my cable company knows what I record on my DVR box. The Web is a whole other animal. We need some sort of checking mechanism so various services can speak to, market, differentiate and recognize that we understand that there is a cost for all this cool free stuff.

    Just as we feel slightly more comfortable when we see a Better Business Bureau seal or a Verisign logo, I’d like to see these services displaying (or paying the price for not displaying) a similar insignia: “We Adhere To…”

    Today, these conversations around privacy bubble up and you’ll hear the usual “hmmm…that’s creepy” comments. I don’t think that’s really going to address much. It’s good business for the likes of Google and Facebook to let the chatter die down and just get on with life as usual. What’s needed is a framework and a standard for them to adhere to.

    (Via Basement.org.)


  4. Animatronic Animal Masks with Sensory Enhancers

    Animatronic Animal Masks with Sensory Enhancers

    striderwolf-out.jpgstriderwolf-in.jpg

    Lion Of The Sun‘s custom creations are literally fantastic! Some masks include color and infrared vision systems, articulated ears and jaws, and boosted hearing to simulate the senses and movements of the animals they model. It’s also practical, since foam and faux fur materials tend to inhibit the wearers’ senses already. From standalone ears and tails, to headpieces and full body suits, expression through play as real-life avatars is by design. Lionel’s site has oodles of animals and plenty of pictures, so crawl around!

    (Via igargoyle.)


  5. Ben Hopson’s Kinetic Sculptures

    Ben Hopson’s Kinetic Sculptures

    Syrofoam cubes, string, wire, some wood, and a lot of creativity go a long way. Designer and artist Ben Hopson made this neat kinetic sculpture to explore the movements of objects.

    Link [Quicktime movies] (Don’t miss the kinetic lampshade!) – Thanks Ben!

    (Via Neatorama.)


  6. Some MacBook hard drives contain fatal defect, according to report

    Some MacBook hard drives contain fatal defect, according to report

    Filed under:

    We’ve been hearing vague rumblings about potentially flawed MacBook hard drives for a day or two now, but a report from UK data-recovery firm Retrodata finally backs up all the noise with some hard data — according to the company, revision 7.0.1 Seagate drives manufactured in China have defective read / write heads that can become detached and slide across the surface of the platters, making recovery impossible. Apple says it’s only received “a few reports” of the problem, but Retrodata says the issue is severe enough to warrant a recall. MacBook users will want to fire up Apple System Profiler ASAP and check under the Serial-ATA listing to see what kind of drive they have — and probably start backing things up, just to be safe.

     

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    Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

    (Via Engadget.)


  7. Algae Power

    Algae Power

    [Image: Algae balloon communities in Iceland by the Philadelphia-based 202 Collaborative].

    A few years ago I audited a course about Archigram at the University of Pennsylvania, just something to do on a Wednesday morning before I went to work – but one of the things that indirectly came out of that experience was BLDGBLOG. It’s interesting to note, then, that one of the other people in that class now writes Brand Avenue; another’s work was featured here on BLDGBLOG last year; and, this morning, another course attendee emailed to point out a proposal that he’s helped assemble and conceptualize, about hydrogen-powered urban design in Iceland.

    [Image: Algae balloons and the houses they serve, by the 202 Collaborative].

    That project, originally intended for a design competition, imagines carefully engineered algae ponds and balloons of hydrogen gas fueling the Icelandic city of the future.
    It’s Icelandic New Energy (INE).

    [Image: An Icelandic hydrogen economy, outlined by the 202 Collaborative; view larger].

    As the designers note:

      It has long been known that algae produce small amounts of hydrogen as a byproduct of photosynthesis. In 1999, researchers in Berkeley observed that algae alternate between hydrogen production and normal photosynthesis depending on the chemical environment. Depriving algae of oxygen and sulfur, the researchers greatly increased the hydrogen production and triggered the algae to produce hydrogen for an extended period of time. Another research group also discovered that algae will sustain simultaneous production of hydrogen and oxygen from water by illuminating the algae and depriving it of carbon dioxide and oxygen. Researchers estimate that a small pond (1.5 acre or 10 meter diameter) will produce enough hydrogen on a weekly basis to fuel 12 cars.

    Of course, a part of me wonders if this whole thing would be easier to solve if we just got rid of those 12 cars – but I understand that that wasn’t the point of this design exercise.

    [Image: 202 Collaborative].

    However, referring to things beyond the scope of this project, a part of me does find it a bit depressing that we’ll go to all these lengths – we’ll totally redesign the industrial base of society – only to jump back into our Escalades and drive out to buy organic cotton Christmas mittens at the local Baby Gap.
    It seems like an awfully long distance to go to get nowhere, in other words. After all of this, we’ll do the exact same things, outshopping one another on greengoods.com and parking our solar-powered sustainable sports cars somewhere in that sprawling tangle of garages and freeways that we never disassembled out back.
    Everything will be recycled, yet everything will be the same.
    We’ll watch internet sitcoms and judge each other’s social value by the hemp dresses that our girlfriends wear.
    In any case, that’s a pet peeve of mine that deals with things well outside of the project featured here.

    [Image: A broader view of the plan by the 202 Collaborative; view much larger].

    These renderings are gorgeous, meanwhile, and they lead me to wonder what Archigram would be doing today, if they had grown up designing in a world powered by alternative fuels. What strange new worlds of hydrogen balloons and algae ponds extending off past the urban horizon might we then see?
    Crops harvested from the roofs of brick tenements in north Philly. Steel frameworks of solar concentration arrays visible in the cracks between buildings as we step over bio-boulevards and water filtration systems on our way to work.
    Vast harddrives made entirely from milled crystal move glass elevators floor by floor through the environment ministry, carrying cloned medicinal plant samples up to their examination chambers…
    All narratives of the future are fair game when you’re talking about architectural design.
    Anywho, although their site is still under construction, be sure to stop by the homepage of the 202 Collaborative.

    (Thanks, Patrick!)

    (Via BLDGBLOG.)


  8. R4DS: Homebrew on the Nintendo DS, Not Just Piracy

    R4DS: Homebrew on the Nintendo DS, Not Just Piracy

    By Brady Forrest

    r4ds

    R4DS (Revolution For DS) lets you load and run Nintendo DS applications from your computer. These applications, either pirated or homebrew, are loaded in via a microSD card.

    The Times Online article The R4 chip is only small – but it looks like a giant pirate to Nintendo is focused solely on the pirating aspect, ignoring the rich set of homebrew uses for R4DS. It discusses the chip spreading from China to Japan via Akihabara’s electronics shops. The articles closes with an ominously-framed quote and comparison:

    “We are keeping a close eye on the products and studying them. But we cannot smash all of them,” a Nintendo spokesman said. Some believe the R4 may have the same disruptive effect on Nintendo’s business model as early music file-sharing sites such as Napster had on the record industry.

    Before going any further, I’d like to point out that Napster was a free download and was brain-dead simple to use and share music with. It also provided almost instant gratification for almost any music search. The R4DS, while well-designed and within the reach of Radar’s readers technically, is not available to many computer users. It requires a lot more work to load games onto it. I do not think that R4DS is going to be the Napster of Nintendo. Even if the majority of R4DS users are using it solely for pirated games, it will not make a noticeable dent in Nintendo’s revenue.

    I first became aware of the R4DS at Where 2.0 2007 when Dennis Crowley showed off a prototype version of Area/Code’s Plundr on the DS Lite. Andrew Turner pointed me to online stores (no need to go to Akihabara), more hardware hacks (there’s also a motion-sensing card), and the various dev sites. I bought an R4DS this summer and it was stolen (along with a number of other items) before I got a chance to really dig into it, but using and loading applications and games from the homebrew catalog was easy enough to do (writing this is prompting me to go buy my replacement).

    quake on the ds

    If you’re not familiar with it, the DS Lite is a small, slick device that has become really popular with geeks. It has two screens (one a touchscreen) and Wi-Fi. It’s also seriously lacking in sanctioned applications that take advantage of its potential usefulness beyond games. In the homebrew applications directory you’ll find mapviewers, IM clients, media players, email and RSS readers, and remote controls. There are also a ton ofhomebrew games — including Quake and Sudoku.

    Nintendo and the producers behind its sanctioned games and applications would do better to learn from the homebrew community rather than “smash” it whether they can or not.

    (Via O’Reilly Radar.)


  9. Architecture by Accident

    Architecture by Accident

    [Image: This post was originally published last winter in Blend, translated into Dutch].

    Last winter The New York Times reported on a surprising growth industry in the United States: the physical relocation of old houses.
    This is the somewhat surreal activity of transporting entire, intact buildings from one place to another, often over more than one hundred miles.
    A single-family home, for instance, will be “jacked up” – like a car with a flat tire – so that “long steel beams” can be inserted between the house and its foundations. Very slowly, the house is then disconnected from the surface of the earth and loaded onto the back of a lorry.
    If you think that sounds easy, however, bear in mind that some houses “have to be broken into two or more pieces” during this process and the roofs must often be removed. Removing the roofs streamlines the structures for highway transport, allowing them “to pass under power lines, bridges and trees” as they make their way to a new location. After all, as one whole house relocation client jokes: “The last thing you want is to show up one morning and find they’ve lopped off a room during the night.”

    [Image: Photo by Stewart Cairns for The New York Times].

    Transporting an intact house along the American interstate highway system can take several days. Worse, it can “cost hundreds of thousands or even millions of dollars.” One such relocation job was so complex, the article explains, that it “required the bulldozing of a temporary access road,” and that was simply to remove the structure from its original plot of land.
    But, even then, the troubles aren’t over.
    After a house has been installed on its new foundation, it might need to be re-assembled – and this means “putting the house back together from thousands of pieces” while carefully following page after page of engineering notes, photographs, drawings, and detailed architectural plans so that you don’t put anything back in the wrong place.

    [Image: Photo by James Edward Bates for The New York Times].

    My first thought when I read this was of all those dinosaur skeletons now standing silently in museums around the world. What if someone, somewhere, got something wrong? What if they used the wrong skull on the wrong spine – or they attached the wrong leg, the wrong jawbone – and so the whole bodily form needs to put together again, perhaps with pieces from other dinosaurs in other museums far away?
    Because what if your house gets moved three hundred miles but the bedroom is inadvertently attached to the wrong floor? Or two entire houses get mixed up along the way – what strange new architectural styles might result?
    These are more than rhetorical questions.
    Just last week, for instance, Christopher Hawthorne wrote a short article for the L.A. Times about a single family house that literally crashed onto the side of a freeway in Los Angeles.

    [Image: Photo-illustration by Aaron Goodman for the L.A. Times].

    Soon known as the Freeway House, “the single-story structure had been on its way from Santa Monica to Santa Clarita a few weeks ago, riding atop a trailer, when it smashed into an overpass and came to rest on the shoulder of the 101 in the Cahuenga Pass.”
    It then just sat there.
    For 10 days.

    [Image: Photo by John Fuentes, found via the L.A. Times].

    It was an uncannily accurate, if entirely unintentional, comment on life in today’s Los Angeles: a house stranded on the side of a freeway, with no context or human history in sight.
    But what, I might ask, would have happened if the Freeway House had not crashed into a bridge but into another tractor trailer, carrying another house, and those two structures had then merged – even if only temporarily, in mid-air, a kind of post-deconstructive act of architecture lasting mere milliseconds in a cloud of debris above the L.A. freeway system – and then a third building, and a fourth…?
    Soon architecture schools are teaching their students as much about car crashes as they are about CAD.
    In this context, perhaps the crash could be a future strategy for architectural design: load the Taj Mahal, the Vatican, something by Mies, and an entire American suburb onto three dozen lorries, then crash them all together on a remote German autobahn. Photograph the results.
    J.G. Ballard would be proud.
    In any case, the whole-house relocation industry would have it so much easier if residential structures were built to move in the first place. The internal structure of a building could incorporate wheels, pulleys, gears, and other machine parts, thus allowing the house to be reconfigured, even geographically relocated. A building could simply attach itself to the local railroad tracks and slip away…
    You report your house missing – but Interpol soon finds it: its windows have been smashed and it’s covered in graffiti, and it’s sitting next to a road outside Thessaloniki.
    It misses you.

    [Image: Corb v2.0 by Andrew Maynard; view larger!].

    With these thoughts in mind, then, I got an email from Australian architect Andrew Maynard announcing a new project that he and his office had just finished putting together.
    Maynard’s Corb v2.0 is a speculative housing complex that serves to update Le Corbusier’s old idea of the house as “a machine for living in” – and Maynard takes that statement to its logical extreme.
    He proposes permanently incorporating a cargo container-stacking machine into a new residential suburb. The machine would thus rearrange all the houses on a near-continual basis.

    [Images: Two views of Corb v2.0 by Andrew Maynard].

    If a family doesn’t like where their home is located, they simply wait another day: “Yesterday this was a penthouse apartment on the other end of the complex,” Maynard explains. “Today the family has returned to find it on the ground floor.”
    You can move up, down, left, right – even turn 180º around and face the other direction. You see sunset instead of sunrise, or a forest instead of a lake.

    [Images: Three more views of Corb v2.0 by Andrew Maynard].

    As Maynard describes it, this gigantic, crane-like stacking machine would smoothly glide back and forth over lines of “movable housing modules.” Residents could wake up to find themselves elsewhere, perhaps closer to the parking lot; neighbors would always have new neighbors.
    This way, “everyone gets a penthouse as often as they get a ground level apartment” – which has the effect of “transforming traditional real estate valuations.”

    [Image: Corb v2.0 by Andrew Maynard].

    Taking this yet further, though, I’d suggest that we need more than isolated clusters of container-homes, each connected to one stacking machine. We need thousands of these things, aligned in continuous routes like train tracks, connecting neighborhoods, cities, countries, and continents. A house in the U.S. soon shows up in Mexico; a house in Utrecht moves to Sri Lanka. Immigration laws are rewritten, with complex architectural sub-rules. Customs officials the world over are required to take summer classes at SCI-Arc. Criminal homeowners shift back and forth across the International Date Line, avoiding taxes – while astronauts look down at great crowds of houses: whole cities migrating in a web across the earth.
    Every once in a while, though, kicking off new schools of architectural thought and theory, there is a Great Accident. Architects stop reading Paul Virilio to concentrate on derailing entire cities…

    (For more Andrew Maynard on BLDGBLOG see Unhinged and treeborne, and for more information about Corb v2.0 stop by Sarah Rich’s write-up of the project on Worldchanging. Meanwhile, there’s a great piece of travel reportage, concentrating on cargo container logistics, over at 765 – go check it out! For more posts that originally appeared in Blend, meanwhile, don’t miss Fossil Rivers, The Weather Emperors, Urban Knot Theory, Abstract Geology, Wreck-diving London, and The Helicopter Archipelago).

    (Via BLDGBLOG.)


  10. etoy wins VIDA AWARD 2007 with MISSION ETERNITY SARCOPHAGUS

    etoy wins VIDA AWARD 2007 with MISSION ETERNITY SARCOPHAGUS

    Spanish Telecom giant Telefonica saves etoy.CORPORATION from bankruptcy and brings etoy’s mission to the next level.

    As president Francisco Serrano, announced today in Barcelona: etoy wins the first prize of the VIDA AWARDS created by the Telefónica Foundation to foster artistic creation based on new technologies and artificial life.

    Excerpt from the jury statement:

    >etoy launched the Mission Eternity Project in 2005, foregrounding on the one hand respect for the human longing to survive in some way after death, and on the other a sense of irony about dated sci-fi fantasies we contrive to satisfy that desire. The Sarcophagus is one materialization of this project. It is a mobile sepulcher that holds and displays portraits of those who wish to have their informational remains cross over into a digital afterlife. The size of a standard cargo container that can travel to any location in the world, the Sarcophagus has an immersive LED screen covering its walls, ceiling and floor. There, interactive digital portraits can be summoned via mobile phone or web browser from virtual capsules that are stored in the shared memory of thousands of networked electronic devices of Mission Eternity Angels (people who contribute a small part of their personal storage capacity to the mission, currently 765 of them; to date, 2 volunteers have been accepted for encapsulation). The data spectres that populate this tenuous memorial space are composed of details of lives lived, in visual, audio and text fragments. But when they are summoned in lo-res pixellated form in the Sarcophagus, they resemble one merged personality. The massing of details that we find in archives and records that keep the dead with us has a similar compositing effect, yet the Sarcophagus is also very unlike those. It gives us access to a novel social world generated among networked computer users who have a common goal of keeping something alive, which can invoke intense feelings such as care and wonder.



    http://www.missioneternity.org
    http://www.etoy.com
    http://angelapp.missioneternity.org/
    http://www.telefonica.es/vida





    Press image download:
    http://missioneternity.org/files/images/site/tank/06-sanjose-etoy-taasevigen2-01.jpg

    _______


    (Via etoy.CORPORATION.)