March 13, 2007
Interactive Second Life Sculpture Park
Interactive Second Life Sculpture Park: “
Adam Nash (Adam Ramona in SL) has been applying his expert real-time 3D artisan skills within Second Life. Based out of Marni Island, Adam has installed a series of interactive and highly immersive audio-visual sculptures that test the limits of SL’s scripting and audio capabilities. His works are important in helping establishing multi-user virtual envoronments (MUVEs) as sophisticated, collaborative spaces for artists.

Anahata The Mute Swan, by Adam Nash
Adam and I collaborated on Cantata Park (below), an interactive, cut-up narrative sculpture located on my piece of Marni. The cooprerative build took place over a week or so with only the audio recordings conducted face-to-face. Design, script/audio embedding, testing and fixes all took place via SL and Skype.

Cantata Park, by Chris Dodds (Mashup Islander in SL) and Adam Nash
Read on for more of Adams work, plus SLURLs and a link to an interview by Gary Hazlitt.
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[tags]3d, game, sculpture[/tags]
(Via selectparks.)
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Category: art, electronic cultureTags: 3d, game, polygone, sculpture |
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