Francobelge Design, toy car interfaces
Francobelge Design, toy car interfaces: “
Following on from my earlier toy car post.
Alexandre Armand and Bram Dauw met on the Media & Interaction Design course at the Art University of Lausanne (ECAL) in Switzerland. After working together on projects & in workshops, they formed Francobelge Design.

Commotion (above) is a new form of play over a scalectrix style racing toy. The player controls the cars throttle with their voice, through a microphone built into a helmet. The louder you are, the faster the car will go. If you come off the track however, the helmet will shake. An interesting take on the process of play of an existing toy. Video here. Its no wonder that Japanese TV loved it.

Their next project, RC/Fight, ‘is an interactive game between two RC car gamers on a huge race track. Each Radio Control Car is equiped with a mini WiFi camera. Each player is on a seat and controls his own car through the camera/car view of the TV screen’.
I really like the idea of an physical world that you experience through a video game screen, although the cars look very difficult to control from the video. Looks a lot of fun though.
“
(Via Pixelsumo.)
[tags]ecal, m&id, switzerland, lausanne, videogame, tangible, game, cars, remote control[/tags]
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- $2,400 Home Fabrication Kit
- Fabbing a 2.5D World
- Biomimetic, Dennis Dollens
- Call - Generator.x 2.0: Beyond the Screen
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- Tinker.it and Bluetooth Arduino
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- Primitive Collections Field
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- Tracking a BitTorrent Swarm in Google Earth
- Interactive & audible print, by Simon Elvins
- mobile phone sun clock
- Real snail email
- Book: Design Noir: The Secret Life of Electronic Objects
- Carnivore 2.2
- Shawn Decker - «A Small Migration», 2004
- Francobelge Design, toy car interfaces
- Extended Playtime
- Fursr work: Mr Punch and the Musical Particle Accelerator
- New Tech Creates 3D Models of Crime Scenes
- Botanicalls Twitter DIY
