View-Dependent Stereoscopic Projection in Real Environments
View-Dependent Stereoscopic Projection in Real Environments

No More White Screens
This new technique in steroscopic projection callibrates each pixel that is projected onto non-planar textured and colored surfaces for view-dependant stereoscopic visualization. The ad-hoc projection opens up the potential for augmented reality environements in virtually any space, removing the need for a dedicated white projection screen or CAVEs. Imagine projecting a virtual corridor on a brick wall that maintains its illusion by removing any distortions caused by texture or color and by visualizing the depth of the corridor stereoscopically as the viewer changes position. [demo video] [Siggraph 2005] [blogged by cw wang on Future Feeder]
Table of contents for Augmented Reality
- [Tech] SAGEM Head-Up Display
- Virtual Presence
- free network visible network
- PS3 & augmented reality
- Augmented Maps: Combining Tech and Paper
- “Echo” at the Tate Modern
- Will we learn again from LAS VEGAS?
- Life Spectulatrix - Augmented Architectures
- Augmented reality handshake
- [Research] Augmented Reality and children play
- Augmented reality and a hotspot bloom
- [Research] Usability and collaborative aspects of augmented reality
- Augmented card game
- [Innovation] Military tech versus street tech
- View-Dependent Stereoscopic Projection in Real Environments
- Augmented reality for poultry trimmers
- [Tangible/Intangible] Augmented Reality Volcano
- [Tangible/Intangible] Usability and playability in Augmented reality
- 3D Buildings with Textures in Google Earth
- Streets As Stages
- Simply Botiful at Hauser & Wirth Coppermill Gallery
- So You’ve Been Using Google Earth and Now You Want…
